If you decided to kill Gadon, then do so and return to the Vulkar base to begin the race. You can try to fight them if you wish, but a quicker way to get the hell off of this deathtrap of a level is to just run for the exit. If you've set up Bastila properly, she can take out any one of the Jedi in just a couple of rounds, assuming she's doing three or four attacks per round (with master flurry and one of the higher two ranks of speed); with your PC in there swinging away as well, you should be able to take out all three of the masters before they have a chance to kill any of your party members. Also, if you haven't looted the Telosian dude's apartment, you can use B4D4 to loot it, fight the telosian and get 100XP for it (that's what I got). If your health starts running low, however, make sure you use a medpac immediately; you don't have a large margin of error between being wounded and being dead. Oh, and did I mention the lightsaber? When you wish to disarm a mine, you add five points to the DC of the task; if you want to both disarm the mine and recover it so that you can use it later, you'll need to add 10 to the DC. While bounty hunting doesn't quite fall under the purview of Light side activities, you can goad her into attacking you by simply walking into her room after she tells you to leave. Once you're done questioning them, you can either leave them alone or slaughter them--if you do kill them, you get the experience, plus a Sith energy shield and a very handy set of motion detection goggles that you can give to Mission, or yourself, if you're a scoundrel, to boost awareness, demolition, and security. Star Wars: Knights of the Old Republic II: The Sith Lords, Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide, Knights of the Old Republic Campaign Guide. Only scoundrels can use the sneak attack feat, and indeed get a new rank in it for free at every other level-up; it corresponds roughly to the backstab attack of a thief character in traditional Dungeons & Dragons. Still, you can clean him out of 750 credits altogether, if you have a decent deck. Women eat that stuff up. The Yojimbo option: you encourage the families to fight each other, and then goad them on by lying about Casus' death. Luckily, you have a bit of an edge in the ion blaster you found on the red trooper's body back on the Endar Spire; it does an extra 1-10 damage when it hits a droid, and the Sith patrol just happens to consist of two battle droids. One thing to keep in mind is that your character has a maximum character level of 20; the game calculates this by adding together the levels that you've gained in your original class, and those that you've gained in your Jedi class. If, on the other hand, you've already found the serum, you can give him a dose to gain some Light side points. You can abuse his merely average deck for loads of credits if you have the time to save the game between each match. You can take them out with one shot of your sonic emitter, but, to keep things even, they can kill you in one shot as well. Your goal, then, is to reach that point as quickly as possible, without letting any enemies stand in your way. The Tuskans will attack, but don't let Komad's fearmongering affect you; they're just Tuskans with blasters. Make like a tree and leave through the hangar bay doors. It wouldn't be Manaan without some more litigation, so you won't be able to leave just yet; you'll be apprehended again after you leave the Embassy and brought to trial, under the assumption that you caused the explosions at the Hrakert Rift. At higher ranks, this feat triples or even quadruples the chances of a critical strike, meaning that, at master rank, a weapon with a natural critical chance of 19-20 will have a 80% probability of a critical hit for each attack. Afterwards, the paterfamilias of the Matale family will barge into the chambers, and accuse the Sandral family of kidnapping his son. If you find yourself in the Sandral grounds, head to the eastern end of the upper plains to find the entrance to the cave. Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal. The first rule of Pazaak is: tell no one about Pazaak. They will use grenades before battle, so be wary of the sudden drop of health, and have Bastila queue up a couple of cures if necessary. The reward for this mission is a Genoharadan Poison Blade. There is a Sith heavy trooper patrolling the upper hallways of this level, though, so you'll need to use the stealth ability to get past him without dying. You'll have to question the men involved in the killing, and then tell Bolook whom you think is lying. Also, whatever B4-D4 decides to do doesn't affect your alignment. Her insanity attack has a DC of 31, so it'll be difficult for any of your characters to save against it naturally; this is why having a nerve amplifier belt or something similar on your characters is a good idea, since immunity to mind-affecting attacks will render insanity useless. Of course, if you intend to be sneaky, you might as well be a scoundrel from the beginning, so think for a bit before you start the game and choose a class that best suits your style of play. You can make a plan to see him by speaking with Luxa in the Cantina. The hale and hearty soldiers of the Republic benefit most from a healthy constitution, seeing as how it simply increases the amount of vitality you gain after each level-up. If the attack icon appears when you have a locked item in your reticule, you can simply hack it open instead of picking the lock. Fortunately, a high intelligence score can make combat skills almost irrelevant, since your intelligence modifier both increases the number of points you can spend on skills, and applies itself to those skills that are most useful for evading battle: repair, computer use, and demolitions. In sum: there is a monster shark. He'll refer you to the Sith Embassy, who will understandably not be forthcoming with information. Since the computer will always do its damndest to match or beat your score, you'll know that your initial score will have to be at or near 20 in order to win; unless your opponent busts by a huge margin, he'll almost always find a way to hit a 19 or 20 during the first few games, especially if he knows that you're sitting on an 18. That isn't to say he's not a good character to have along in a fight; he deals decent damage with his pistols, since he gets two attacks per round, and his soldier vitality will help him last a bit longer against the tougher opponents you meet. Once you arrive at the Jedi Council for the second time, you'll be invited to join the Jedi Order, after the Council judges your mental state. In a hallway to the north, you'll find the friendly Duros who helped move the bodies of the Sith troops way back when you first arrived on Taris. //-->
If you take out one group of foes, another will magically appear behind you; destroy that group, and another appears immediately afterwards. You can also hack into a security console and use that to open the door to the armory in the northwestern corner of this level, at least. The scoundrel is also the only class that can easily learn the persuade skill, and since this skill is not usable by party members, you'll be able to do some things that will probably be beyond the ability of the other classes to access, unless they overload themselves on charisma. They shouldn't be thought of as warriors, since 'wars not make one great,' after all. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians through, and have done all the side quests, I looked it up online and it says I have to talk to Opo Chano and get the lieing module installed on the robot, but I can do is by his droid parts, and when I talk to the droid all I can do is talk about the prototype gun and about the corperation, I sided with the ithorians and so even though I never met her when I talk to the czerka head she said something along the lines of you have a lot of nerve talking to me after what you did or I don't have time for you. If you're playing Dark side, then you can simply accept Yuthura's offer of sponsorship into the Sith academy, and you'll be teleported there immediately. As you proceed into the facilities, you'll come across a couple of vignettes where you'll be forced to choose between violence and inaction. It's rumored that some of the Pazaak players will give you a unique reward for winning a certain number of times in a row; most of these rewards are extra cards. Once the first two opponents are dead, head through the door nearby to meet up with two more foes; kill them and loot the room. Make your way back to the Cantina and speak with Corrun Falt, who should be watching the dancers. Or, that is, attempt to speak to him; he rather curtly asks you to leave once after you begin asking him about Shen's disappearance. After the third grenade, he'll whip out his trusty blaster pistol and use his +18 attack with master rapid shot and master power blast to pelt you with attacks both powerful and numerous; if you're going to exchange blaster fire with him, now would be a good time to activate an energy shield. The primary benefit of critical strike is that it has a good chance of stunning an enemy for a short duration on a successful melee attack (and only melee attacks; critical strike doesn't work with ranged weapons), if they fail a saving throw. By Landon Sommer. Write something about yourself. If you return the box to Motta at the swoop track in Tatooine, he'll give you 2,000 credits for your trouble. Kotor 2 Czerka Mainframe Quest Android The Mod. There aren't any alignment shifts as a result of this conversation, no matter what you choose. Next go to the Vivarium to rescue Mozo and get a key to Chodos Office. After the droids are destroyed, talk to the computer again and it will allow you access to the Star Map. Assuming you destroyed the harvester, feel free to be truthful; they'll actually commend you for your environmental awareness, which should make all you Final Fantasy players feel right at home. If Zaalbar is using a melee weapon, don't hesitate to heal him with one of your advanced medpacs; he'll be getting hit hard, and the regular medpacs won't be enough to outpace the damage that he'll be taking. Head to the far end of the factory, where Malak will appear; your choices in the resulting conversation will get you either a Light side or Dark side shift. The upper-middle ring can only be transferred to pillars where there is no top ring. Once Sherruk falls, finish off the rest of the gang, taking down the Mandalorians first. However, B-4D4 is not indestructible, so he will die if his hit points get low enough. The two criminals that the Gerneral spoke of earlier. The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. The Czerka offices can be entered from the Residential Module 082 East. The attack number, which is displayed on your character's equipment screen, depends on a number of factors, including a character's level and class, their dexterity attribute, the type of weapon used, and what special feats you've selected. The Dark side's conversation options are often glaringly obvious; if you consistently choose to be avaricious, insulting, and downright violent, then you'll find yourself feeling the hate flow through you soon enough. Since this is a passive feat, it is always active, and will help your characters stun or incapacitate their opponents. You'll need to go into the room in solo mode for this to really work well, though.) If you have extra skill points hanging around, computer use might be useful as a last resort, but even the weakest characters will rarely find it necessary to resort to hacking to get through an area. The droid will open the door to the locker room so you can retrieve your things. Telos Mebla Dule - Cantina Either take him back to Lt. Grenn or hand him over to Jana Lorso. All of these spikes are one-use-only, unfortunately, and are removed from your inventory after you add their modifier to an attempt to breach security (whether the attempt was successful or not). What follows is your climactic showdown with Bastila. The plan works, the krayt dragon dies an explosive death, and Komad offers you a reward. Like all character-building exercises, this side quest is a bit tedious and will test your patience. Someone will come in to kill you. She had a bit of a run-in with a man named Holdan; he drunkenly attempted to make an unwelcome pass at her, and she felt it necessary to teach him a lesson with a vibroblade. Guess who gets to repair the explosive droids? You should also visit with Juhani if you did manage to bring her back to the Light side of the force, but you won't be able to add her to your party yet. The Exchange leader is a guy called Loppak Slusk. With papers in hand, you can head further on to the northwest to reach the Undercity elevator, or you can fool around in the Lower City collecting items and experience, if you wish. After the second ambush, you should find a swoop bike signal device on one of the bodies. For the money, feats that are passive in combat are usually more desirable than those that require activation. When her vitality drops to around half of her meter, Bastila will stop fighting for the moment and offer you the last critical choice of the game. The priest's butler has a short temper, so if you don't want to take 1,000 points of damage, you'd be wise not to get him upset. This contradicts Chodo Habat, who claims that B-4D4 can not harm a sentient being. It might be worth a try if you're having an overly difficult time with this boss. Even after their shields fall, the droids have resistances to most forms of attack, so you'll want to stick with the ion guns until they die. This isn't crucial with multiple, low-level enemies, but against Dark Jedi and boss monsters, you'll need to coordinate your characters' attacks so that they're all firing at the same target at the same time. Once he's incapacitated, gang up on him and take him down hard. For example, your character starts the game as a level one soldier. Break into the computer room, take out the Sith, then quickly hack into the computer system. If you switch off of Malak with the B button and get a distance away from him, your Force points should start regenerating, since the game won't think that you're in a battle anymore. The Taris race is deliberately easy, and quite difficult to lose, especially since you have multiple heats to attempt to get the best score. He will relate the story of the disappearance of his son Shen, and insist that the Sandrals are to blame; he'll even offer a bit of a reward for his safe return. Equip him if he's in your party and begin exploring the Sewers. You may have noticed the dormant computer terminals scattered around the room; after the factory is activated, these will switch on and allow you access. On the other hand, selecting the custom character option will give you access to a much broader array of customizations and allow you to select your player character's (or PC for short) attributes, skills, and feats, in addition to the cosmetic choices required of quick characters. He'll give you the access codes to the Ebon Hawk. If you seek maximum Dark side points, you should destroy C8, and brag to him that you will tell Elise he's still alive. Selecting your class is required for either quick or custom characters. Once inside, you'll be able to choose to slaughter everyone, if you accepted The One's quest. After you answer all of his riddles correctly, the Rakatan will return you to your body. Go speak to Worrrozner in the building to the east; he's apparently the Wookiee version of a judge and jury. Unfortunately, the Sith bombardment throws a kink into his plans. Surik got the credentials, for which Opo graciously gave. Valve Corporation. After exploring the level thoroughly and picking up the insane amount of goodies that is lying around, head to the northeastern corner of the area for the big fight. You'll still be allowed to select your character's sex, class, in-game portrait, and name. Lastly, there is a limit to how high you can raise your rank in a skill. As per usual, these things get knocked over easily by Destroy Droid, but if you never learned the skill (shame on you), you'll have to take them out the hard way. And the other shoe..doesn't fall this time. In order to properly use mines, then, you'll need to: be able to spot your enemies from a distance away (or have died and reloaded, and thus know where they are or which door they're behind); go into solo mode and plant the mines with your other party members far enough away so that they don't spot the enemy and go hostile; get one of the enemies to spot you; then run back across the mines and wait for your foes to blow themselves up. These points are simple additions to an attribute; you can raise a score of 18 to 19 just as easily as you can go from 10 to 11. As your character makes more decisions that involve moral or ethical concerns, you might find that your other party members begin to react to you differently, or that your character's physical appearance begins to change. If you did everything correctly, you should find yourself with 1,310 experience; if you solved only parts of the case, you will find yourself with a substantially smaller reward. Apparently the Sith engineers don't have to hold themselves up to OSHA standards. There are few enough viable strategies we can offer to help you through this. It fixes fixes quite a few issues, bugs and adds a few new features to the game. He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. Since they only gain six vitality per level, scoundrels will soon have much less health than a soldier of similar experience, so you'll need to ensure that you have plenty of medpacs available when your health starts to run low. In this case, the hounds are four baby rancors and a few Rakatan warriors, as well as The One himself. Whichever path you decide to take, you'll need to enter the Hawk, then find the hyperdrive at the rear of the ship and click on it to repair it. He'll have two Selkath groupies who attack with blasters, but ignore them for the moment. Repairing droids can be amusing every once in a while, but the occasions where they accomplish what your party alone could not are, well, non-existent, at least in this game. Once you shut down two of the emitters, a very big beast will run through the camp, scaring away the poachers once and for all. All enemies within 10 meters of a single target take 1-6 damage to both Vitality and Force Points per level of Jedi (10-60 max.). By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. Youll find her dancing in the Cantina and can win her back through a game of Pazaak. Damage resistance is quite handy in KOTOR, since it can reduce or eliminate the amount of damage a character takes when an enemy successfully attacks him or her. Head south to the Sandral grounds to speak to Nurik Matale. What is needed on Telos is reconstruction, jobs, development. This is of minor use against powerful opponents, against whom you will need as high a chance to hit as possible, but against less significant foes, the extra damage can end skirmishes quickly. However, Moza was unsure if it was wise to let him go, as he was now programmed to lie, a trait not expected in droids, thereby causing much trouble. Don't worry; these guys aren't anywhere near as difficult as the fight with Juhani may have led you to anticipate. Almost immediately after you enter, you'll be challenged by a very hostile receptionist. The strength modifier would still be applied to the damage rolled, however. The door to the command deck is now repaired, so no need to go through the airlock again. It is also possible to convince a protocol droid in the Dock Module that the station's leading council has granted Czerka the right to collect an excise tax on all incoming traffic, and that he, B-4D4 is in charge of collecting the tax. If you can keep an energy shield up long enough, you should be able to shower him with grenades, which should severely weaken him, if not kill him, assuming you keep it up long enough. Unfortunately, only Sith Academy members are allowed access to the excavations. The geography of the level offers one small amount of respite: if you can proceed to the large hallway in the southern portion of the level, then reach one of its far ends, the Sith seem to stop respawning for a short while, giving you a bit of a break in which to heal your party and recharge your Force points before entering the fray once again. By the bar youll find Luxa, the second in command for the Exchange, but she wont talk to you until youve completed a quest from either the Ithorians or Czerka. A level eight soldier / level one guardian will have, in most cases, 90 vitality, 44 Force points, nine feats, two Force powers, and somewhere around 12 skill points allocated. You probably haven't seen Bastila in action yet, so you might want to take her along, as well. They both want you to work for them. You'll find a military base passcard in a footlocker here. You might want to save your game before handing over the pearl, just in case you don't think the reward is worth the cost. Rapid shot is essentially the same as flurry, except that it only works in conjunction with blasters or other ranged weapons. Your guess is as good as mine; the staff of neither Embassy seems to have much information, and even if you break into the Sith base, you won't find much to incriminate the Sith as an organization. There is no activation cost for active Feats, so you can use them and abuse them as much as you like, though working around their penalties will require some strategy depending on your foe. There's nothing critical in here, but there are some good upgrades in the footlocker inside the drained pool. Near the first batch of katarns, there's a body with a Zabrak Tystel Mark III blaster pistol, which, ignoring the name, is probably the best blaster pistol you've come across so far, excepting Carth's with full upgrades. Sign up for a new account in our community. Bounty on Batono Once again go to the Dock Module and visit the Czerka Officer. Since this is an official government contract, you gain neither Light side nor Dark side points for killing her. After you knock Malak's health down to around half of his bar, he'll run off. After you run that little gauntlet, you'll pass through a few Dark Jedi defenders on your way to the elevator that takes you to Deck 2. This skill doesn't necessarily require equipment, although you will encounter lockpicks (excuse me, 'security spikes') throughout the game, which can add a positive modifier to a lockpicking attempt. Dexterity is likely going to be the primary attribute for most players, since a high dexterity modifier affects your attack rolls with both ranged weapons and, oddly enough, lightsabers. Your modifier here will increase your Force power reservoir and make it easier for you to resist enemy Force powers. A little droid T1-N1 is here. Sometimes it's not necessarily a good thing to have a single Jedi wandering into the midst of a group of enemies by themselves, however, so you might want to cancel this feat's use by selecting an active combat feat or Jedi power for that Jedi to use; Force jump won't activate in these circumstances. If you need to remove items from some members of your party, go back to the Ebon Hawk and do so, then reform your party and outfit them appropriately. You can think of your class as roughly analogous to an innate talent that may be used or squandered as you see fit, rather than as a rigid mold that must be adhered to at all times. 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